Ignore the above paragraph and the deck seems solid to play out of the box and has a decent manabase, but what about the other two points? Volrath, the Shapestealer and Rayami, First of the Fallen are two new Commanders that have nothing to do with the Morph mechanic, and for the better. And so will all the other people playing a "madness" deck. (Or do you think Fiery Temper is a playable card in Commander?). When you build a deck around a mechanic such as madness, you will have to include the roughly five madness cards that are reasonably good and pick the rest from the other 40 or so that are just plain garbage. This is, in a way, disappointing.Ĭommander is a format that really rewards deckbuilding, delving deep into the search engines to find that one card that perfectly fits your deck. You can count on the fact that if two people with a Kadena, Slinking Sorcerer deck sit at the same table, at least 50% of the cards they play are the same. On the other hand, a big issue with revolving a deck around a single mechanic is that both the options available and deckbuilding more generally are incredibly restricted. Yes, mechanics such as Morph are fun and may need some love in Commander, so it's great that players who like to play around these mechanics get what they've been wanting for so long. Right off the bat, I have very mixed feelings on this year's choice of building decks around a specific mechanic. Is it worth it to buy these decks for the above reasons? Well, that's what this article looks to answer. Is it worth it to buy this deck and make a profit on the contents? Absolutely not. The question "Is it worth it?" still applies, albeit in a different meaning. With that said, there are plenty of expensive cards that only see play in Commander, and these decks would be the perfect place for them. I've come to peace that we will never get high-end constructed reprints in a Commander product. Due to the large card pool of Commander, these cards need to be of a certain power-level not to become obsolete.
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